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Harry Potter and the Philosopher's Stone was released just before the first movie hit the big screen. EA really did strike gold when they snapped up the rights to this franchise before the movies come out. As a result of this though, this first game was more based on the books than it was the movie. Also, this is the PC version I am talking about today that was released in 2001. There are many different versions of this game released, including a remake of this title a few years later.
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Welcome To Hogwarts Harry
The story follows the events of the first book very closely. You are Harry who has discovered he is a Wizard and off to Hogwarts, he goes to learn how to use his powers. The game does a great job of including all the big set pieces from the book and has all the characters represented pretty well here too. If you liked the book then you will not have any complaints about the story here. Even if you have just seen the Harry Potter and the Philosopher's Stone movie, you will find the story very familiar.
You Can’t Do This On PlayStation
If you take a look at the graphics of the game now, they are very early 3D graphics, this game was released in 2001 after all. However, there is also a PlayStation version of this game and the PC one absolutely destroys it in terms of visuals. The characters may have a bit of a blocky look to them, but you can easily tell who everyone is.The environments are the best part of the game. These are very well done and I do like how they capture the imagination of JK Rowling very well. Granted the games that would follow this look way better, but there is a certain almost “old school” charm to the game that I do like.
You’re A Wizard Harry
The gameplay of Harry Potter and the Philosopher's Stone on PC is far better than you would think. What I like about this is that they did not just port the PlayStation version of the game, this is very much its own thing and that is something I really like. You play the game with the keyboard and the mouse which may sound odd for a 3D platformer/adventure game, but it works very well.
You take part in magic lessons and you do your spells with the mouse as if you were casting them with a wand. This is a lot of fun and something that made the game rather unique. You will have exploration, puzzles, a little bit of combat, and some platforming to do as well. The game is not amazing, but for a licensed game from EA and from 2001, it is not bad at all.
I think that there are much better games based on this franchise than this one. However, I must admit for a first try Harry Potter and the Philosopher's Stone is not a bad game at all. It manages to capture the world of Harry Potter quite well and as it is more based on the books than it is the movies, it has a rather unique feel to it that the follow-up games did not have. The fact it is its own game and not just a straight port of the PlayStation version is pretty cool as well.
Pros:
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- It is based on the book., not the movie
- The game is rather fun to play
- I liked casting spells with the mouse
- Hogwarts looks pretty cool
- The game captures the Harry Potter world pretty well
Cons:
- It certainly feels like a game made in 2001
- It is not that challenging
It's easy to hate Harry Potter. The whole phenomenon has clearly got out of hand, with the media circus surrounding the books turning into nothing less than mass hysteria with the release of the film. And yet, despite it all, I can't help declaring myself a massive fan. I resisted bravely at first, nauseated by rows upon rows of people reading the bright red books on trains, tubes and park benches. The kind of people who haven't touched a book since Noddy, whose idea of an intellectual challenge is reading the Daily Mail instead of The Sun or, even worse, the kind of people who only read whatever everyone else is reading - whether it's Bridget Jones' Diary or Captain Corelli's (bloody) Mandolin.
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Now I've read all the books twice (disguised under a Will Self hardback jacket if the reading was done in public) and am firmly under the spell of Rowling. But let's get one thing straight: no matter how much the critics rave, the film adaptation is merely competent. They've taken the Star Wars feel of the novels and turned it into a big budget version of the Famous Five, which will only satisfy kids. The curious thing is, that while the game is still aimed squarely at children, it's also rather good.
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Dirty Harry
All credit must go to EA for not turning this into the shameless moneymaking coaster it could have been. When you consider that a PSOne version was released simultaneously, it's amazing that this is a great looking PC title which, though it does have strong console roots, has been developed as a separate product. The mere fact that you can redefine your keys and use the mouse lets you know right from the start this is not just a console port.
The core of the gameplay is a sort of stripped down Tomb Raider, combining platform jumping, elemental puzzles and a few sub games to keep things interesting. While the plot follows that of the book, most of the game is structured around learning spells and putting them into practice. You attend classes, 'learn' the spells by tracing their symbols with your mouse and complete an obstacle course challenge after each lesson. It doesn't sound like groundbreaking entertainment, but two things elevate it above the standard platform game: the recreation of Hogwarts and quidditch. You can read more about the recreation of the wizard sport in the side panel, but it's the school environments lifted out of Rowling's pages that catch your immediate attention. The game has been developed with inside knowledge of the film, and so most characters look and even sound like the actorswho portray them, but Hogwarts seems to come alive much more clearly here. The excellent graphics help, of course, and remind me of the kind of sumptuous interiors to be found in Clive Barker's Undying. In fact, in some respects, this is like a children's version of that game. The architecture, the use of spells, the simplistic (almost automatic) puzzles, the platforms hovering over great voids and the extreme linearity all bring to mind that other EA title.
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A Kind Of Magic
The simplicity of the game isn't a real criticism, though. The storybook style that introduces the game and occasionally links segments together makes it very clear what age group it's aimed at. So although most of you will find it too easy (there's even an option to make all jumping automatic, for crying out loud), you should remember it wasn't designed for Quakeheads. The old-school platform elements reinforce that idea. You can collect Bertie Bott's Every Flavour Beans and wizard cards, most of which can be found in secret passages and other hidden areas. There is certain room for exploration, but not the kind of free-roaming you'd expect had this been aiming to be a more complex and sophisticated experience. There are also moments that require real skill. The broomstick flying sections can be quite tricky and you even have to resort to stealth in one of the levels.
The Philosopher's Stone, the first of the books, is the shortest and simplest. But as the characters get older, the books become more complex. We can only hope that future games (and films) will reflect this. What about a Zelda/Deus Ex hybrid for The Goblet of Firtf You never know.