Unreal 2 The Awakening No Cd Patch
Note: If you are seeking for the links to essential files, see the Essential files section.
Unreal II: The Awakening. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 2 in Group Chat. You are John Dalton, an ex-Marine assigned to patrol the edge of human space as a Marshal for the Terran Colonial Authority. Unexpectedly, your monotonous life is shattered by a chilling distress signal, plunging you into an. Description: Unreal 2 v1403 Patch The first official patch for Unreal II adding a long list of fixes, changes, and additions for the game and the U2 editor. See more information for further details. This is what flashes when I try to play Unreal 2 The awakening I have the latest drivers and I have only found one incident of this on-line but.
Unreal II: The Awakening is described as a sequel to Unreal, though many of the story elements, including characters and locations, are entirely unrelated to the original. The game was released to stores on February 4, 2003.
- 1History
- 1.1Demo
- 2Game Content
- 2.8Maps
- 3Essential Files
Unreal 2: The AwakeningYou do NOT need to type the brackets for the cheats to work.These commands need to be redone at the beginning of each mission and also after some transition scenes. Gratte toi le cul pendant le jeux et sents toi les doigt ainsi tu auras l'ambiance du jeu. Unreal II: The Awakening is the long awaited follow-up to Epic Games' groundbreaking single player opus Unreal. Unreal II incorporates the same absorbing story-driven gameplay, cunningly ferocious enemies, and nail-biting tension that made the original title the top choice for first-person action fans worldwide.
Release dates | February 3, 2003 (PC) February 10, 2004 (Xbox) |
---|---|
Engine version | Unreal Engine 2 |
Game builds | 821-2226 (Legend Entertainment) |
History
Primary development on Unreal II was performed by Legend Entertainment, with some assistance by Epic Games, and published by Atari.
Demo
Unreal II
After much delay, the Unreal II demo was finally released on May 1st, 2003. It included one level from the Single-player campaign.
XMP
The Demo for XMP was released on December 5th, 2003 and included one map, XMP-Garden, out of the 8 maps included with the XMP addon.
Release Details
- February 4, 2003 - Unreal II release
- December 9, 2003 - eXpanded MultiPlayer (XMP) addon
- December 9, 2003 - Unreal II SE (PC)
- December 9, 2003 - Unreal II SE (Xbox)
Reception
While Unreal II received above average review scores from most of the major game news outlets, it was not received well at all. The most common complaints were that, while it looked pretty, the game did not have much depth nor any replayability to speak of. The game did gain somewhat of a cult following sometime after the XMP addon was released, however this community focused more on the multiplayer aspect of the game, with the single-player campaign receiving very little time or attention.
Most people dislike Unreal II in name only. The game had relatively little to do with the original game, including leaving out any characters, location, and most enemies from the first game. Some people agree that the game is fine as a game, but is not by any means a sequel to Unreal.
Game Content
Engine
Upon release, Unreal II utilized build 2001 of the Unreal Engine 2 (verify?). Upon release of the XMP addon, the game utilized build 2226. The game appears to use a different series of build enumerations from the base Unreal Engine, as the XMP release was described as build 6496, with patches to 6497 and 7710 (the latest patch).
Music
Jack Wall (Tommy Tallarico Studios), Clint Bajakian (Tommy Tallarico Studios), Jeremy Soule (Artistry Entertainment), Crispin Hands (Artistry Entertainment), Brian Min (Weddington Productions), Chance Thomas, Richard Schneider and original Unreal composer Alexander Brandon are credited for working on the music in Unreal II.
Most of the music files of Unreal II use DirectMusic, and only the cutscenes use OGG Vorbis format. There are some additional music tracks that were not used in the game. Overall the music is very cinematic and uses much effects.
- OGG tracks
Title | Filename | Uses |
---|---|---|
Ambient Music 1 | 01u2ambient1 | Unknown, might be ambient sounds from some level |
Ambient Music 2 | 01u2ambient2 | Unknown, might be ambient sounds from some level |
Ambient Music 3 | 01u2ambient3 | Unknown, might be ambient sounds from some level |
Ambient Music 4 | 01u2ambient4 | Unknown, might be ambient sounds from some level |
Atlantis Shotdown | atlantis_shotdown | Atlantis shotdown cutscene |
Burst Transmission | burst_transmission | Re-play of the Burst Transmission, final cutscene |
Caution | caution | Unknown, probably unused |
Credits Music | CreditsMusic | Unreal II Credits |
Death 1 | DEATH_1 | Played when the player dies |
Death 2 | DEATH_2 | Played when the player dies |
Death 3 | DEATH_3 | Played when the player dies |
Death 4 | DEATH_4 | Played when the player dies |
Drakk Attack | DRAKKATTACK | Drakk attack on Na Koja Abad |
Drakk Awaken | DRAKKAWAKEN | Awakening of the Drakk cutscene on Na Koja Abad |
Drakk Cinematics | drakkcinem | Landing on Drakk Homeworld cutscene |
Duty Calls A | DutyCallsA | Cutscene before Swamp |
Duty Calls B | DutyCallsB | Unknown |
Duty Calls | DutyCalls | Unknown |
Face Grabber | facegrabber | Unused, probably a cut out level |
Game Over - Lose | GameOverLose | Game lost theme for XMP |
Game Over - Win | GameOverWin | Game won theme for XMP |
Hawkins Death | hawkins_death | Hawkins death cutscene |
Hybrid | hybrid | Unused, probably a cut scene of a cut out level |
Mission 02 Idle | m02-idle | Unused, idle theme from a cut out level |
Drakk Awaken | M03A3-01 | Unused, the same as Drakk Awaken |
Na Koja Abad Intro | m03b1-intro | Na Koja Abad intro cutscene |
Na Koja Abad Temporary | M03BTemp | Na Koja Abad ambient theme, probably unused |
Na Koja Abad Fight loop 2 | M03_fite_loop2 | Na Koja Abad fight theme, also used in Ultimate Community MapPack 2 of UT2004 (as UCMP2-MercFight). |
Na Koja Abad Fight loop | M03_fite_loop | Na Koja Abad fight theme |
Mission 09 Outro | m09f_outro | Unknown |
Mission 10 Final Scene | M10_FinalScene | Unknown |
Drakk Hive | M3_walk_loop | Drakk Homeworld theme |
Marshal Outro | marsh_outro | Sanctuary jungle outro cutscene |
Mission 01 | Mission_01 | Unknown, probably ambient theme of a cut out map |
Na Koja Abad Ambient | Mission_03A | Na Koja Abad ambient theme |
Sanctuary Ambient | Mission_03B | Sanctuary ambient theme |
Hazardous Water 3 | Mission_07Ambient | Unused, ambient theme originally made for a map of the Shian (doesn't appear as truly ambient) |
Hazardous Water 2 | Mission_07Battle | Unused, battle theme originally made for a map of the Shian |
Hazardous Water 1 | Mission_07Underwater | Unused, underwater theme originally made for a map of the Shian |
Return to Avalon | PA_AVALONB_Music | Avalon cannon cutscene |
PA Hell | PA_HELL | Unused, might have been made for the Hell level |
PAHell | PAHELL | Unused, might have been made for the Hell level |
PA Short Music | PA_SHORT_Music | Unknown, sounds like Return to Avalon |
Return from Acheron | PD_ACHER | Return from Acheron cutscene |
Return from Acheron | PD_AVALO | Return from Avalon cutscene |
Return from Acheron | PD_HELL2 | Return from Hell cutscene |
PD Hell | PD_HELL | Unused, seems to be originally the Return from Hell cutscene |
PD Triumph Music | PD_Triumph_Music | Unknown, probably unused |
Rhythm | Rhythm | Unused, either a cut out single player map or a deathmatch map |
The Skaarj | Skaarj | Unused, likely a left-over from this 2000 UE2 Tech Demo, composed by Alexander Brandon |
Tension 2 | Tension2 | Unused, likely a left-over from this 2000 UE2 Tech Demo, composed by Alexander Brandon |
Tension | Tension | Unused, either a cut out single player map or a deathmatch map |
Tutorial A | tutorial_A | Avalon theme |
Unreal II | unreal2 | Unused, originally either the end theme or the main menu theme |
Upward | Upward | Unused, either a cut out single player map or a deathmatch map (Egyptian accents) |
- Direct Music tracks
Note: they have .con extension and needs special software to play.
Title | Filename | Uses |
---|---|---|
Acheron | AcheronE3 | Acheron music |
Kalydon/Liandri Angels | Angels | Kalydon music |
Approach | Body | Unknown |
Drakk Boss | DrakkBoss | End of the Drakk Hive level, the boss fight, composed by Alexander Brandon |
Intro | Intro | The flyby of Unreal II |
Hell | M01 | Hell music |
Sanctuary | M08 | Sanctuary music |
Sulferon | Sulferon | Sulferon music, composed by Alexander Brandon |
Gametypes
The base game of Unreal II is a single-player mission. A multiplayer addon was released in December 2003, known as XMP (eXpanded Multi-Player).
Weapons
- Dispersion Pistol (LEPEW-13, T-13 Popgun)
- Combat Assault Rifle (CAR, M32 Duster)
- Grenade Launcher (M406 Hydra)
- Shotgun (M700, Crowd Pleaser)
- Flamethrower (Vulcan)
- Pistol (Magnum, Avenger, Grace)
- Rocket Launcher (Shark)
- Sniper Rifle (Widowmaker)
- Energy Rifle (Shock Lance)
- Spider Gun (Spore Cannon, Leech Gun)
- Drakk Laser Rifle
- The Takkra (Drakk Hunter)
Vehicles
Races
- Humans
- Marines (Terran Colonial Authority)
- Liandri Angels (Liandri Corporation)
- Ghost Warriors (Izanagi Corporation)
Characters
Maps
The single-player maps are included in the base game of Unreal II. The XMP maps are included in the XMP addon.
Single Player
Name | Filename | Description |
---|---|---|
Avalon (preface) | TutA, TutB | The first map. Here you can take a practice session of Unreal II, called Refresher course. |
Sanctuary | M08A1, M08A2, M08B | A jungle island Elara V, where Liandri Mining Corporation has a mining facility Lima Six. An artifact was discovered there. |
Swamp | mm_marsh | Elara V (or Sanctuary) again, now in the jungle after a ship crash. The player has to help the Marines here. |
Hell | m01a, m01b, m01c, M01d | A cold moon called Hell, where the Axon corporation established a research facility. An artifact was found there, as well as genetically modified creatures. |
Acheron | m06_acheron | A living planet, where Izanagi corporation discovered an artifact. The planet seems to have strange biological defense functions. |
Severnaya | mm_waterfront | A planet where Izanagi built a dam. The Marines have attempted to blow the building off, but not successfully. The explosive charges remain there. |
Kalydon | m06_obolus | A planet where Axon established a repair facility. Liandri Angels are tracking the planet. |
Sulferon | MM-sulferon | A desert planet where Izanagi has a secret building that has information about artifact locations. |
Janus | M09 | A planet that is known for the Axon geological research station. Even two artifacts can be found there. |
Na Koja Abad | M03A1, M03A2, M03A3 | A planet that has hazardous atmosphere. There is an Izanagi research building that has discovered an artifact on this planet. It is known that even a few races have lived on this planet. |
NC962VII (The Drakk Hive Planet) | M03B1, M03B2, M03B3, M03B4, M03B5 | The planet that the Drakk come from. It has been changed a lot from it's original form by the Drakk. They have one artifact that is heavily guarded. |
Avalon | M10-Avalon | The first planet that it is seen in the first map, TCA headquarters. |
The Dorian Gray Starship | M11, M12 | The starship Dorian Grey of the TCA, owned by Sector commander Hawkins. |
Atlantis Interlude | Atlantis | The TCA Atlantis spaceship. This map is played after each of the missions, with some exceptions. |
XMP
Essential Files
Here you will find all the links to the downloads of the essential files for your Unreal II installation.
Patches
- Unreal II: The Awakening 1403 Patch - Fixes a variety of issues with the retail version of Unreal II: The Awakening. Also known as patch 2001. Not needed for Unreal Anthology. US version.
- Unreal II: The Awakening 1403 Patch - Fixes a variety of issues with the retail version of Unreal II: The Awakening. Also known as patch 2001. Not needed for Unreal Anthology. UK version.
eXpanded MultiPlayer
- eXpanded MultiPlayer Full Version 6497 - Upgrades your full version of Unreal II: The Awakening to Unreal II: Special Edition (XMP), with 8 new levels and online Expanded MultiPlayer action. US version.
- eXpanded MultiPlayer Patch 7710 - Updates XMP from version 6497 to the last official version 7710. For the US version.
- eXpanded MultiPlayer Full Version 7710European version.
- Unreal II Expanded Multiplayer Community Edition Installer - a newer version of the XMP installer. It already contains the two patches, the most popular maps and mutators and the latest server configuration.
- Server Browser Fix - a thread describing what you need to make your U2XMP server browser work.
Bonus Content
- Solaris Base Bonus Map - An additional map created by Matthias Worch.
Demos
- Unreal II: The Awakening Demo - Fully-playable demo of Unreal II: The Awakening.
- Unreal II: XMP Demo - Fully-playable demo of Unreal II: Special Edition (XMP), contains one level (XMP-Garden).
Cut Content
- Main Article: Cut content of Unreal II
Exactly a half of the game was cut from Unreal II. The content that was cut include:
- Three races that includes nine or more enemies (N, Striders, Shian)
- Five weapons (Tractor Beam, Stun Baton, Mind Claw, Shock Rifle, Flak Cannon)
- Seven SP maps, around 10 Tournament ladder maps and several more multiplayer maps
- Various graphics, gameplay and sound technologies (MP3 music player, GOLEM tool for mod creation, Co-op support, multiplayer support, dynamic conversation system, armor changing)
However, this content isn't lost forever. Beta versions of Unreal II have survived, and eventually they will be released, bringing all of this content back into the main game.
For more information, see the Cut content of Unreal II article.
Bonus Content
Unreal 2 The Awakening No Cd Patches
An additional map has been created by Matthias Worch, called Solaris Base. The action takes place between Hell and Acheron missions.
User Created Content
Previews and Reviews
References
See Also
[floatleft]http://www.snackbar-games.com/images/reviews/unreal2/cover.jpg[/floatleft]I cannot say that I have anxiously awaited the release of Unreal 2: The Awakening. I really don’t like first person shooters (FPS) all that much. But, I can say that I am very much looking forward to the future games that will use its graphics engine. In the past, some pretty spectacular games have come from semi-modified versions of other companies’ game engines. Deus Ex immediately comes to mind. So, when Unreal 2 hit the stores, I decided to take a look and see what the graphical gaming future holds for us.
First: the engine. Wow! It was everything I expected and more. “Stunning” is a good word for quality of Unreal 2’s graphics. I had most everything turned all the way up: 1280×1024 resolution, 32-bit color depth, with texture detail and decaling at their highest levels. The particle density setting was mid-way. The game was very playable. One graphics setting that is missing is anti-aliasing, which is the smoothing of the jagged edges of lines on the computer screen. I wasn’t terribly surprised by this since anti-aliasing is a big hit to graphics performance and I had a feeling the engine was pushing my card pretty hard already. The dynamic lighting and shadowing of the game are just plain beautiful. The textures are rich and colorful. The polygon count of the models seems adequate so that fairly complex models can be well-represented and still achieve a decent frame rate. The graphics engine in this game is first-rate. For the game, the graphics choices were good enough to show of the engine well. The particle and weapons effects were really nice. Lights seemed well-placed, the textures and models were well-done. Although, it is probably a little too colorful for a space game (think Walt Disney does Babylon 5).
[floatright]http://www.snackbar-games.com/images/reviews/unreal2/ss02_thumb.jpg[/floatright]The sound effects added some nice atmosphere to the game and were well-placed. Far-off monsters howled and croaked in the thunder and rain of the swamp. Bullets ricocheted off walls and heated battles in enclosed areas had a crazy-ass-shooting -everything-that-moves chaotic feeling to them. I had EAX enabled, but couldn’t tell if it was ever used properly. The music was appropriate, but nothing particularly special. The voice acting was not very good. NOTE: if you experience sound-related crashes and are using EAX, there is a beta patch available that may reduce the problems. It did not help my crashing at all.
Unreal 2 The Awakening No Cd Patch
As stated earlier, Unreal 2 is a first-person shooter. Plain and simple. It uses the standard W-A-S-D control scheme so it is pretty easy to jump right in. No manual required. It handles really smoothly. There is a head bob control to control how much the camera bounces when you run. And there is also a dodge sensitivity adjustment, just in case you don’t like accidentally double-forwarding a stop-drop-and-roll right into a monster’s waiting maw.
Unreal 2 The Awakening No Cd Patch Version
As far as FPS’ go, it seems pretty run-of-the-mill. I did not find it particularly challenging. The monster AI was not bad but neither was it very good. The game resorted to the traditional triggered scripts and monster spawning, as well as on occasional jumping puzzle. *yawn* The missions and maps were 100% linear, as expected. The entire game is pretty much plow your way through 1 hallway at a time, press the candy-like red button at the end, and on to the next cut-scene.
Unreal 2 The Awakening No Cd Patch Notes
[floatleft]http://www.snackbar-games.com/images/reviews/unreal2/ss05_thumb.jpg[/floatleft]While Unreal 2: the engine was absofriggin beautimous[sup]1[/sup], I did not find Unreal 2; the game particularly entertaining. The only thing that kept me wanting to see the next level was the prospect of a bigger gun. That… and boobies. Aside from being a snoozer of a game, the game suffers from some severe bugs. It crashes regularly (at least once every 30 minutes). The only patch for it, after 1 week, does nothing for me. Also, there is no multiplayer. That was probably by design. But, why the hell would anyone release a FPS without multiplayer? So, with all of these problems, it was impossible for me to play more than a few missions into the game.
Alas, I cannot recommend anyone buying this game. Although the game engine seems straight from heaven, the game content is just not much fun. If you absolutely must purchase this game, wait a month for the price to come down and a few patches to be released. I do indeed look forward to the future games that will use the Unreal 2 engine.
[sup]1[/sup] i.e. “really damn pretty”